AI Insights · Timothy · April 2023
Top Disney Games Performance in Central America Q1 2023
Explore the performance of the top 5 Disney games on a unified platform in Central America during Q1 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the top 5 Disney games on a unified platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends:
Marvel Contest of Champions from Kabam Games, Inc. experienced a steady revenue stream, peaking at approximately $60K in the last week of December. By the end of March, revenue stabilized around $21.6K. Weekly downloads fluctuated slightly, starting at 11.1K in late December and ending at 9.2K in late March. Active users remained relatively stable, hovering around 45K throughout the quarter.
MARVEL SNAP by Nuverse saw significant weekly revenue variations, with a high of $20.7K in early February and a low of $8K in late January. Downloads showed a declining trend, starting at 21.1K in late December and dropping to 5.7K by the end of March. Despite this, active users remained strong, peaking at over 83K in the last week of March.
Disney Emoji Blitz Game from Jam City, Inc. had a fluctuating revenue pattern, peaking at $13.2K in late February. Downloads showed a declining trend, starting at 2.6K in late December and falling to just 119 by the end of March. Active users also declined, from 26.1K in late December to 20.5K at the end of the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts maintained a stable revenue range, peaking at $12.8K in late December and ending the quarter at $8.7K. Downloads were highest in early January at 18.9K, with a notable increase to 8.8K in late March. Active users remained robust, starting at 94.3K and ending at 80.2K.
MARVEL Future Fight from Netmarble Corporation showed consistent revenue patterns, peaking at $12.2K in late December and maintaining around $8.2K by the end of March. Downloads fluctuated, peaking at 9.8K in late February and ending at 4.7K in late March. Active users remained high, starting at 102.8K in late December and staying above 93.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.